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The Work Practice Groups Apple Samurai

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Apple Samurai Services:

A World of Expertise

Apple Samurai is a division of SiliconSamurai.com and provides ideation & strategy; project managment and development for iPhone, iPad and Mac software. Apple Samurai was one of the first Apple Approved iPhone developers, and our principals have served in the Apple ecosystem since the early 1980's.

 

AppleToday.com, AppleDevelopers.com & AppleDesigner.com image

AppleTribe is the codename for three upcoming projects which AppleSamurai is developing as a way of giving back to the Apple community: 1) AppleDevelopers.com which is a comprehensive directory of Apple iPhone, iPad and Mac OS developers; 2) AppleDesigner.com which is an online resource for Web-oriented Apple designers; and 3) AppleToday.com which tracks all the news unfolding day by day in the Apple Universe.

 

The following case study features a strategic engagement of the Silicon Samurai's In-World Consulting Services Division: (AxisVR LLC.) Click HERE to explore a more in depth site featuring the VR services available in Second Life.

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Video Featuring the Second Life Apple Store

This video features the In-World Fifth Avenue Apple Store which was build by a group of committed Apple "fanatics" who also happened to represent the best Second Life builders, texture designers, scripters and project leaders from around the world. An international team worked around the clock to deliver this project in time for AxisVR to present it to the Silicon Valley Macintosh User's group on Apple's Main Campus (the Mothership) in Cupoertino, CA.

Watch Now!

Strategic and Tactical Analysis of Second Life
image The Apple Store Second Life project involved a strategic document and a tactical engagement to build the definitive In World example of an Apple Build of the Fifth Avenue Apple Store, AxisVR LLC provided a strategic overview of Second Life.
This document included twelve chapters as detailed bellow.
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Table of Contents for Apple Store VR Strategy Document

  • Executive Summary
  • Market:Overview
  • Market: Demographics
  • Competition: DELL & IBM
  • Executive Opportunity
  • Focus: AxisVR

Goal One: Quantify Opportunity

  • Metrics: Residents
  • Metrics: User Hours
  • Metrics: Economic
  • Focus: Music & DRM
  • Focus: Data Security
  • Executive Conclusion

Goal Two: Position Competition

Goal Three: Measure Risks & Rewards

Goal Four: Recommend Strategy & Tactics


Each chapter was designed to provide Apple's most senior management with a tactical as well as strategic overview of the risks and rewards of entering the Second Life virtual world at varying degrees of commercial or non-commercial commitment.

About @AppleDojo

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